The 13 Abominations:

The 13 Abominations 44

  1. Anxiety ZUAXU
  2. Depression DUNU
  3. Stagnation SUFU
  4. Delusion TUBU
  5. Hopeless KUEZU
  6. Insecurity CUIYU
  7. Doubt MUHU
  8. Frustration JU
  9. Worthless NUO
  10. Dependent RUPU
  11. Guilt GUQU
  12. Vulnerability LUU
  13. Anguish WUVU

This is my alphabet of binding the 13 Abominations. Just like my alphabet of desire the ravens of antimony each one of these sigils represents a servitor that has control over the attribute that they represent. These entities are meant to bind these attributes, and to have control over them in order to help the practitioner that interacts with this alphabet. They have the ability to lessen their attributes and also increase their attributes depending upon the intention of the practitioner. The servitors allow you to better understand these aspects, and how they affect you, and you’re being. These servitors can be invoked through the activation of their sigils. These can also be used for cursing and sending these aspects upon practitioners intended targets.

Spiritual appearance:

They look like a dark humanoid figure with vast leaping shadow tentacles, that are ever-changing, and ever-moving. These tentacles are usually seen lashing out at the air trying to grasp onto whatever is in there range. The amount of arms the abominations possess switches seemingly at random, and these arms split from the rest of the dark mass whenever they are needed. They usually stand up on two legs, but this is also never completely certain, and they are as likely to walk upon their legs as they are to pull themselves along with their arms. Their bodies can stretch, and contort unnaturaly, and they will move quickly, and inhumanly across the ground lunging in the direction they wish to go. These entities are genderless, and can also shapeshift in order to impersonate, and mislead those who are not aware of their presence. These dark entities have 2 big bright red soulless eyes that glow, and erupt from their dark mass where you would presume their face would be. A bright red glowing sigil will be marked between their eyes upon their head, in which will mark the identity of the abomination, and their voices are like thunderbolts that tear through the air as they speak, booming, and overpowering to the point of crippling whoever they are talking to, much like the wailing screams of a dying man.

Personality:

Their personalities are like the attribute in which the abominations stands for, though all of them are deceitful, and self-centered, and will most likely only try to better their own existence, but they can still be worked with if you know how to control them, and are strong, and authoritative.

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